WALLPAPER VR DEVELOPMENT

The initial release of WALLPAPER – exhibited at Bank Street Arts in Sheffield in 2015 and presented in VR in 2016 as part of the Being Human Festival of the Humanities – took on a very traditional (if somewhat oddly blue-tinged) ‘British ghost story’ style visual aesthetic. The ‘haunted’ house was shrouded in mist, the ...

WALLPAPER Development Phases

WALLPAPER, a narrative game by Andy Campbell and Judi Alston (One to One Development Trust’s Dreaming Methods) went through a number of experimental visual phases before emerging the way it looks now. We thought it might be interesting to share these phases! The original colour schemes were warmer and the environment details such as fog ...

Wakefield Literature Festival: Uncovering Digital Fiction

We were really pleased to be part of this year’s Wakefield Literature Festival hosted by BEAM. The festival now in its fourth year, has grown significantly into a vibrant 10 day programme with a diverse range of literature based events, talks and masterclasses. Our talk Uncovering Digital Fiction was a great opportunity to share our latest ...

The Reverse Script

WALLPAPER has been created, for the most part, without a script. We’ve used a shared Dropbox folder to build up snippets of text and resources (fiction, notes, ideas, letters, scans, photographs, video, audio, 3D objects, etc), but the final text being used in the work exists at the moment only inside the work itself. Which means at ...