WALLPAPER RE-IMAGINED

In my experience of working in the arts, it’s not often that you get the opportunity to take an existing project into a second phase or to develop it further. However, this is the case with WALLPAPER, a narrative game originally funded by the Arts Council in 2014 as an interactive installation for a gallery ...

WALLPAPER VR DEVELOPMENT

The initial release of WALLPAPER – exhibited at Bank Street Arts in Sheffield in 2015 and presented in VR in 2016 as part of the Being Human Festival of the Humanities – took on a very traditional (if somewhat oddly blue-tinged) ‘British ghost story’ style visual aesthetic. The ‘haunted’ house was shrouded in mist, the ...

WALLPAPER Development Phases

WALLPAPER, a narrative game by Andy Campbell and Judi Alston (One to One Development Trust’s Dreaming Methods) went through a number of experimental visual phases before emerging the way it looks now. We thought it might be interesting to share these phases! The original colour schemes were warmer and the environment details such as fog ...

WALLPAPER Wallpapers

To celebrate having reached a playable beta version of WALLPAPER this week (a monumental task!) we thought we’d share a few high resolution images from the work which can be used as computer/device wallpapers… or simply treated as atmospheric eye candy. 🙂 Press an image to view it at extremely high resolution. WALLPAPER launches at ...

White Box

“Didn’t we have a lovely time the day we went to Bangor.” It’s a long time since 1979 when British folk band, Fiddlers Dram wrote ‘Day trip to Bangor’ and I’m sure they would be particularly impressed with the changes there, most noticeably the new home of arts and innovation, The Pontio. We are excited to ...

Light and dark

One technique we’ve developed specifically for WALLPAPER is the slow deterioration of light. In the story, our main character PJ arrives in the early evening as the light is fading. The electricity provider long since disconnected the power, so a large portion of the work involves PJ exploring his family home under torch light. This ...

Papering over the cracks

There is something really interesting about the history of wallpaper – its place in our lives and culture. Decorative paper that smooths over the cracks, bringing colour into another wise bland space. In WALLPAPER, we peel through the layers of paper to unearth the stories of times gone by at Dalton Manor, uncovered by the ...

Wakefield Literature Festival: Uncovering Digital Fiction

We were really pleased to be part of this year’s Wakefield Literature Festival hosted by BEAM. The festival now in its fourth year, has grown significantly into a vibrant 10 day programme with a diverse range of literature based events, talks and masterclasses. Our talk Uncovering Digital Fiction was a great opportunity to share our latest ...

Visual Programming

WALLPAPER has been created using what’s known as visual programming. Actually, that’s a lie: we’ve had to write several lines of code to connect things up between the reader/player and the interactive parts of the game world. 🙂 But that’s it. Hand-coding (typing in reams of commands) has been completely avoided. We’re putting WALLPAPER together in ...

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