WALLPAPER RE-IMAGINED

In my experience of working in the arts, it’s not often that you get the opportunity to take an existing project into a second phase or to develop it further. However, this is the case with WALLPAPER, a narrative game originally funded by the Arts Council in 2014 as an interactive installation for a gallery ...

WALLPAPER VR DEVELOPMENT

The initial release of WALLPAPER – exhibited at Bank Street Arts in Sheffield in 2015 and presented in VR in 2016 as part of the Being Human Festival of the Humanities – took on a very traditional (if somewhat oddly blue-tinged) ‘British ghost story’ style visual aesthetic. The ‘haunted’ house was shrouded in mist, the ...

Experience Wallpaper in Virtual Reality

Earlier this year we were delighted to be awarded funding from Creative England’s GamesLab Leeds initiative to develop our digital fiction project WALLPAPER into a fully-blown Virtual Reality experience. WALLPAPER is an immersive science fiction ghost story told through game engine technology, originally funded in 2015 by Arts Council England and Sheffield Hallam University. It was ...

BEING HUMAN FESTIVAL 2016

We are delighted to announce WALLPAPER’s involvement in the Being Human Festival in association with Sheffield Hallam University. The WALLPAPER launch event was held on Thursday November 17th @ 4.00pm. A talk/workshop: ‘Digital Fiction, WALLPAPER, and Hopes and Fears for Storytelling’ took place on Wednesday 23rd November 5.00pm. Thank you to everyone who attended! Check out ...