Earlier this year we were delighted to be awarded funding from Creative England’s GamesLab Leeds initiative to develop our digital fiction project WALLPAPER into a fully-blown Virtual Reality experience.
WALLPAPER is an immersive science fiction ghost story told through game engine technology, originally funded in 2015 by Arts Council England and Sheffield Hallam University. It was designed for exhibition/installation and was featured at Bank Street Arts in 2015 and in the Being Human Festival of the Humanities in 2016 – where we revealed a short VR prototype.
Now, this funding is allowing us to develop WALLPAPER into a fully rounded VR experience, taking advantage of VR hardware such as Oculus Touch, and pushing the story to new levels of interactive immersion.
WALLPAPER’s new lease of life kicked off in style in February with One to One’s Digital Director Andy Campbell being funded by Creative England to attend the Game Developer Conference (GDC) in San Francisco. The 6-night trip offered our organisation invaluable insights and contacts in the games industry, as well as the opportunity to discuss WALLPAPER VR (and our long-standing approach to digital storytelling) with the likes of Intel, Valve and Oculus.
Watch this space for insights into the development process as we step back into PJ Sanders shoes and explore Dalton Manor through his eyes. This time, literally.