WALLPAPER RE-IMAGINED

In my experience of working in the arts, it’s not often that you get the opportunity to take an existing project into a second phase or to develop it further. However, this is the case with WALLPAPER, a narrative game originally funded by the Arts Council in 2014 as an interactive installation for a gallery ...

WALLPAPER-300DPI-Image-Recovered

BEING HUMAN FESTIVAL 2016

We are delighted to announce WALLPAPER’s involvement in the Being Human Festival in association with Sheffield Hallam University. The WALLPAPER launch event was held on Thursday November 17th @ 4.00pm. A talk/workshop: ‘Digital Fiction, WALLPAPER, and Hopes and Fears for Storytelling’ took place on Wednesday 23rd November 5.00pm. Thank you to everyone who attended! Check out ...

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Papering over the cracks

There is something really interesting about the history of wallpaper – its place in our lives and culture. Decorative paper that smooths over the cracks, bringing colour into another wise bland space. In WALLPAPER, we peel through the layers of paper to unearth the stories of times gone by at Dalton Manor, uncovered by the ...

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Wakefield Literature Festival: Uncovering Digital Fiction

We were really pleased to be part of this year’s Wakefield Literature Festival hosted by BEAM. The festival now in its fourth year, has grown significantly into a vibrant 10 day programme with a diverse range of literature based events, talks and masterclasses. Our talk Uncovering Digital Fiction was a great opportunity to share our latest ...

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The Digital Canvas

So far July has seen some fantastic progress on WALLPAPER. We’ve been working incredibly hard on graphics, atmosphere and lighting, and we’ve had our first sneak preview of the fabulous audioscape/soundtrack being created for the work by Barry Snaith. Exciting stuff. Over the many years we’ve been making digital fiction, we’ve generally found ourselves constructing ...

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The use of text in WALLPAPER’s gameworld

In our last collaborative work, Nightingale’s Playground, which is comprised of four very different parts, we experimented with text in a three dimensional environment, allowing paragraphs from the story to ‘hang in the air’ and sentences to curl and weave like cobwebs around a claustrophobic house interior. We’ve always been keen to return to this idea ...