WALLPAPER Environment

WALLPAPER Development Phases

WALLPAPER, a narrative game by Andy Campbell and Judi Alston (One to One Development Trust’s Dreaming Methods) went through a number of experimental visual phases before emerging the way it looks now. We thought it might be interesting to share these phases! The original colour schemes were warmer and the environment details such as fog ...

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White Box

“Didn’t we have a lovely time the day we went to Bangor.” It’s a long time since 1979 when British folk band, Fiddlers Dram wrote ‘Day trip to Bangor’ and I’m sure they would be particularly impressed with the changes there, most noticeably the new home of arts and innovation, The Pontio. We are excited to ...

WALLPAPER Environment

Light and dark

One technique we’ve developed specifically for WALLPAPER is the slow deterioration of light. In the story, our main character PJ arrives in the early evening as the light is fading. The electricity provider long since disconnected the power, so a large portion of the work involves PJ exploring his family home under torch light. This ...

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Papering over the cracks

There is something really interesting about the history of wallpaper – its place in our lives and culture. Decorative paper that smooths over the cracks, bringing colour into another wise bland space. In WALLPAPER, we peel through the layers of paper to unearth the stories of times gone by at Dalton Manor, uncovered by the ...

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Visual Programming

WALLPAPER has been created using what’s known as visual programming. Actually, that’s a lie: we’ve had to write several lines of code to connect things up between the reader/player and the interactive parts of the game world. But that’s it. Hand-coding (typing in reams of commands) has been completely avoided. We’re putting WALLPAPER together in Unity ...

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A new work of digital fiction

WALLPAPER is a new work by Dreaming Methods at One to One Development Trust funded by the Arts Council England and Sheffield Hallam University‘s Higher Education Innovation Fund (HEIF), with support from Bank Street Arts and Bangor University. It has been written and developed by Andy Campbell and Judi Alston, whose previous digital fiction collaborations have included ...